(no subject)
Jul. 21st, 2008 02:11 pmAll right. My copy of Monarch is one of those no-frills jewel case numbers, with no instruction, so sometimes it presents me with a puzzle and I have no idea about what the fuck I'm supposed to be doing. I solve this by clicking randomly until something explodes. This works fine (hello level 129).
But I've noticed something. If I go too many moves without making any real progress, or get near to the end of a level and need a particular match, quite often the bits I need for a match, or large quantities of handy board-clearing explosives, will start to appear like...some suddenly appearing thing. Ants at a picnic. Mice in a pantry. Nerds at a sneak preview. Whatever. I refer to this as 'pity mode.'
My question is, is it actually possible to program a game to do this? Or is it just my imagination combined with normal random mathemagic? (Like, I'm concentrating on a particular area, so naturally it's going to get more activity and the illusion of more favorable results.)
But I've noticed something. If I go too many moves without making any real progress, or get near to the end of a level and need a particular match, quite often the bits I need for a match, or large quantities of handy board-clearing explosives, will start to appear like...some suddenly appearing thing. Ants at a picnic. Mice in a pantry. Nerds at a sneak preview. Whatever. I refer to this as 'pity mode.'
My question is, is it actually possible to program a game to do this? Or is it just my imagination combined with normal random mathemagic? (Like, I'm concentrating on a particular area, so naturally it's going to get more activity and the illusion of more favorable results.)